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Writer's pictureBy The Financial District

AVR PLATFORM SOLUTION TO LEARNING GAP


EON Reality, the global leader in Augmented and Virtual Reality-based knowledge and skills transfer for industry and education, announces the launch of the Global Emergency Initiative to assist academic professionals during the current COVID-19 pandemic.

As an initial response to the global outbreak, EON Reality has dropped the paywall on the basic version of its flagship AVR Platform and released new Remote Augmented and Virtual Reality packages as a way to get AR and VR solutions for remote learning and training into the hands of those who couldn’t otherwise afford it.

Realizing simply providing the products may not be sufficient, EON Reality developed the Global Emergency Initiative by consulting with education experts like Dr. Peter Looker and Jamie Justice to see how the AVR Platform could be better used by academic professionals and industry trainers alike. This led to crafting an implementation plan centered on the benefits from utilizing Self-Directed Learning.

With countless people (including nearly 1.6 billion children) across nearly every industry drastically affected by the pandemic, much of the world’s education experience has been significantly disrupted. Teachers, professors, and workplace trainers everywhere have been forced to translate their courses into lessons and methods that can be easily taught remotely, providing an extra level of challenge to some already-complex subjects.

For teachers and students, trainers and trainees alike, having no ability to communicate, study, and teach effectively has brought about a devastating effect on both our daily livelihood as well as our global economy. Studies show that people stop paying attention to conference calls, recorded lectures, and similar videos after just 6 minutes when viewed on a screen, and holding the audience accountable for actually learning the material is more difficult than ever before. That lack of attention span and accountability is likely demolishing the productivity of classrooms, governments, and companies everywhere.

This is compounded by the problem that learning should not be a spectator sport. Applying concepts in practice is just as important — if not more so — than learning them theoretically, and that’s virtually impossible to do through basic online conferencing.

Just because classes and training sessions cannot meet in person doesn’t mean that the interaction and education gained from the traditional experience can’t be replicated in a digital environment. Through utilizing AR and VR solutions — as well as the “inverted classroom” structure brought about by Self-Directed Learning — instructors can easily match the hands-on engagement and immersion that online courses are so often missing.

By assigning students to become experts and create lessons about subjects of their choosing (and then having the class peer review and assess each lesson), their engagement and understanding of the topic is proven to be significantly better when compared to traditional teaching methods. It also takes the pressure to create new content off educators, as a class of 30 students can easily create hundreds of varied lessons within a very short amount of time through Self-Directed Learning and the AVR Platform. That way, there will always be a lesson plan for the appropriate subject at the correct level and in the class’s preferred language. Plus, with access to over a million 3D assets, students, teachers, workers, and employers using the AVR Platform have the opportunity to connect to AR/VR-enhanced models and pre-made lessons across any discipline and subject.

EON Reality is now available in the Philippines. For more information on EON Reality and its AVR Platform, you can contact Ms. Melissa Newsome of AUSMO, Inc. at (02) 8961.0941 or email: info@ausmo.com.ph


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